Introduction to Easy Effects Community Presets
From 7.2.0 version, Easy Effects introduces the new system of Community
Presets which is an easy way for users to try and use presets made by the
community.
The Presets menu popover of the graphical application shows an additional tab where community presets are listed. The difference with Local Presets is that community ones are intended to be easily installed since not all users were able to find presets on the internet, which were practically reported in one of the subpage of the Github project (that linked other repositories where the user should manually download them on the local storage). Now it should be easier to discover them making a search on the repository or your favorite distribution.
Instead the Local Presets list is intended to save self-made presets and/or a selected choice of presets imported by the community list. Importing presets locally is essential when the user wants to autoload and associate them to a specific device. Indeed, Community Presets cannot be autoloaded.
In order to list the Community Presets, the user should install one or more packages made and maintained by other Easy Effects users. The packages can be shipped by Linux distributions in their specific repositories.
Guidelines for packagers of Easy Effects Community Presets
The following are the guidelines that packagers should respect in order to make their presets available inside Easy Effects.
How to make a package
- The package should contain an
easyeffectsdirectory installed under one of the paths listed in the$XDG_DATA_DIRSenvironment variable. - The
easyeffectsdirectory above mentioned may contain the following subfolders: -
output: for presets files (with.jsonextension) applied to output devices (showed only in the popover of the Output window).
-
input: for presets files (with.jsonextension) applied to input devices (showed only in the popover of the Input window).
-
irs: for impulse response files (with.irsextension) used by the Convolver effect.
-
rnnoise: for model files (with.rnnnextension) used by the Noise Reduction effect.
- The folders above mentioned should contain a subdirectory with the name associated to the installed package. In example:
-
XDG_DATA_DIR/easyeffects/output/package-name
- The name of the package should be something descriptive e.g.
easyeffects-presets-LoudnessEqualizer. If your package contains a group of presets without a particular "theme", naming a packageeasyeffects-USERNAME-presetsis reasonable.
Guidelines for package directories structure
The package name should be unique to avoid misunderstandings between different
packages. Therefore try to use a name which is exclusive to your package.
Easy Effects can still distinguish and list presets from packages having the
same name but installed in different XDG_DATA_DIR.
Nevertheless this would confuse users seeing multiple presets with the same
package name in the menu list. For this reasons we recommend to try to use
unique package names.
So choose a name that you know it won't be used by other packagers, maybe
including your nickname.
In example:
- XDG_DATA_DIR/easyeffects/output/wwmm-presets
- XDG_DATA_DIR/easyeffects/output/Digitalone
- XDG_DATA_DIR/easyeffects/output/vchernin
How Easy Effects looks for Community Presets
Basically Easy Effects scans every directory with the package name looking for:
- Files with the .json extension.
- - The packager should take care of the integrity of those .json files being
text files that can be correctly parsed by the application in order to be loaded
without errors.
- The scan takes place only in the first and the second level of the directory
with the package name. In other words, the presets files contained in the folder
itself and its subfolder.
In example, the following presets are correctly loaded and listed:
- XDG_DATA_DIR/easyeffects/output/wwmm-presets/generic-pop.json
- XDG_DATA_DIR/easyeffects/output/wwmm-presets/generic-rock.json
- XDG_DATA_DIR/easyeffects/output/wwmm-presets/device-1/pop.json
- XDG_DATA_DIR/easyeffects/output/wwmm-presets/device-1/rock.json
- XDG_DATA_DIR/easyeffects/output/wwmm-presets/device-2/pop.json
- XDG_DATA_DIR/easyeffects/output/wwmm-presets/device-1/rock.json
Files with the wrong extension or presets placed more in depth are not shown.
In example, the following are ignored:
- XDG_DATA_DIR/easyeffects/output/wwmm-presets/rock.txt
- XDG_DATA_DIR/easyeffects/output/wwmm-presets/device-3/alternative/rock.json
How Easy Effects looks for additional files
The package may contain also impulse responses and models for presets with Convolver and Noise Reduction (RNNoise) effects.
They should be placed in the package structure following the same scheme
reported above. For example:
- XDG_DATA_DIR/easyeffects/irs/wwmm-presets/impulse.irs
- XDG_DATA_DIR/easyeffects/rnnoise/wwmm-presets/model.rnnn
From version 7.2.0 the mechanism to detect those files has been changed.
If you are going to ship a preset containing Convolver and/or RNNoise
with specific associated files, make sure to include those files inside the
package. But, more importantly, make sure to build/save the preset with a
version >=7.2.0.
More in detail, Easy Effects presets does not save the path anymore, but only
the name of the additional files (without extension).
Previously, the path was stored in the preset JSON file as kernel-path, and
now the replacement key which only stores the name is kernel-name.
So if you see kernel-path in a preset JSON file it probably needs to be
updated by saving the preset with a version >=7.2.0.
When a preset is loaded,
the application searches the specified file, first in the local directory,
then in XDG_DATA_DIR/easyeffects.
Therefore it's recommended to use a unique name for additional files. If you
ship model.irs inside your package and the user has a different impulse
response with the same filename locally, they will listen something different
when trying you preset.